Methodologies
Throughout my career I have noticed one constant, and that is that no project is ever the same. Hundreds of factors make for a quasi unlimited amount of situations that myself, and probably all UX designers face on a daily basis.
In addition, the UX methodologies and tools available are ever evolving. As designers, we have to choose what’s best for a specific situation and it’s constraints.
I have found that being a designer is often more about adaptation than planification. Below you’ll find a few methods, and deliveries that I have executed during the design process of a project.
Interviews, hEuristic research, competitive research, personas…
Who am I designing for? The core question that initiates all projects. For new designs or re-designs, I have humanised users into personas, made empathy maps, or measured their feedback with System Usability Scores.
Design Workshops, feature organisation, product definition, roadmaps…
UX is not a solitary effort. Utilising colleagues knowledges through compact design sprints, helping product teams prioritise features by measuring the impact vs effort. I have stepped in many times to help teams organise roadmaps.
Sketching, user & screen flows, wireframes…
User journeys or conceptual ideas need to be visualised during research and during design & ideation phases. I like to deliver sketches, user journeys or detailed screen flows whenever necessary.
Analytics, usability testing, surveys
Whenever available, data is key to understanding and measuring design. I am a firm believer of being data driven a user focused. I inform or confirm research and design with factual data.
I believe UX and product design should follow OKRs or KPIs.
High fidelity UI designs, assets, and prototypes
Handoff and collaboration with engineers is primordial to a quality digital product. I try to be as close as possible to a final product when it comes to UI design.
Tools have evolved over the years, but if a picture can say a thousand word, then a prototype can say even more…
I am currently using Figma for 100% of my UI designs. But I have used Sketch, photoshop, Illustrator, Axure, and Invision in the past.